
I've built the overlay to be a robust piece of software that can stand on its own even in times where I may not be able to tend to it, which woked out quite well, I'd say. This may not be a permanent thing, I'll definitely be back for the next expansion, however this also means that I don't have the time/energy/will to focus on TacO. for the time being at least, I've moved on from Guild Wars 2. I'm focusing on work and a new big sideproject that's taking up my time, and I find myself waiting for the new Diablo games instead of GW2. I haven't even played the last living world episode yet. It's been quite a while since I logged in to GW2 for anything more than the daily login rewards, and that has also become a sporadic thing. There comes a time when one must admit that things have changed.
fixed TacO eating too much CPU when GW2 is not running. fixed minimap and map pois ignoring the alpha category property. fixed exit-after-1-minute if GW2 is not found on startup. if an API key is updated with an invalid API key it no longer retains the previous valid key's data. fixed not being able to delete API keys. fixed API key not querying info when added. fixed crash when reloading markers in TacO. fixed minimap offset when GW2 is in too-small-window-scaling-mode. fixed non-user placed markers being deleted by "delete my markers".
fixed global opacity settings being swapped around. fixed a crash that occurred when the maptimer was querying the GW2 API. You can download the new build from here. This new build is the result of this effort. In the process a bunch of issues were found and fixed. The releases from yesterday brought to light a couple issues that were lurking in the opensource code, and so today I sat down and went through the old changelogs to test everything once again. I did what I could to recreate the code for the open-source release, but I didn't have time to thoroughly test the results. As I noted earlier, about a year ago I had a huge data loss in the TacO codebase that resulted in the wipe of the progress between builds #43 and #47.